The final, and arguably the most important feature the Musou-ed franchises need, is a huge catalogue of beloved characters that players want to unlock and play as. Fire Emblem called it history mode and Hyrule Warriors called it adventure mode, but what it is at its core is a tribute to the franchise’s legacy as well as a means to collect new items or characters. This history provides an alternate game mode that both Fire Emblem Warriors and Hyrule Warriors had. Fourth, the games need a deep and iconic history. Big or small, memorable bosses are key to the pacing of these kinds of games. For example, the army structure in Fire Emblem means you can go up against basic foot soldiers or enemies riding wyverns.Ī third key trait is a backlog of bosses that can be pulled out of retirement for major battles. There are enemies of varying size or ability, which changes up the field of play. The key is to have easily handled small enemies that could feasibly be numbered in the thousands. Speaking of, the second important trait these franchises have are hordes of enemies with a class structure. Even characters with range in those games tend to focus on short-range bursts to handle the large crowds. Instead, the games chosen are typically centered around an element of close-quarters combat. That sounds simple, but it’s important Dynasty Warriors games are built on charging head-first into seemingly never-ending swarms of enemies, which could be substantially hindered by simply sitting back and firing arrows into the crowd. A franchise must have five main elements before it can make the genre leap.
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Though it may seem random, not just any series is a good fit for a Musou game. Here are the ingredients to a Musou-style game made from your favorite franchises, as well as some other franchises that could fit the formula perfectly. The games chosen to fill the Musou mold have the elements necessary to create an appealing hack-and-slash spin-off. There is a method to the madness in choosing the next franchise to be spun off, however. These crossovers are fun detours for franchise fans, but they are also surprising when they are announced a more aggressive Zelda game with new character designs and metal soundtrack wasn’t necessarily where fans thought these characters would go next. Just recently, a Persona 5/Dynasty Warriors game, Persona 5 Scramble, was announced for the Switch. Dragon Quest Heroes was released a year later, and Fire Emblem Warriors dropped in 2017. The Legend of Zelda franchise was given the Koei Tecmo-developed Musou hack-and-slash treatment in 2014 to favorable reviews, and the crossovers didn’t end there. While mainline Musou games mostly take place with historical figures in a historical setting, the Musou concept has also been translated to vastly different franchises. A legendary warrior faces off against an entire army, striking down ten soldiers with a single swing of their sword. Games don’t get more hack-and-slash than the Dynasty Warriors series (known as Musou in Japan).